tGiX is the deterministic algorithm and data layer. TGI is The Gamer Index calculated by tGiX. TGX-1 is the gaming-intelligence layer that reasons over approved structured context.
TECHNOLOGY SUITE • OVERVIEW
Engineering the gaming intelligence stack.
Kri Zek connects gameplay intelligence to an AI-native full-spectrum game development suite, with deliberate tools, runtime contracts, and production workflows.
THREE CONNECTED LAYERS
From a game action to a useful next question.
INTERFACE
tGiX™ Algorithm
Gameplay telemetry becomes structured context across eight standardised cognitive dimensions.
Explore layer →ENGINE
Codename-TGX1
The proprietary SLM is designed to turn structured context into a scoped, readable intelligence response.
Explore layer →PLATFORM
Altered Brilliance
The mobile product makes the intelligence loop visible and actionable in a player-facing experience.
Explore layer →PLAYER INTELLIGENCE, CREATOR INTELLIGENCE
One evidence loop, two directions.
The player-facing stack helps gamers understand play and themselves. The developer-facing stack helps studios carry consented evidence back into how games are designed, built, tested, and refined.
PLAYER LAYER
Understand the player and the session.
Altered Brilliance, tGiX, GamePilot, and Codename-TGX1 make player-approved context readable and useful.
CREATION LAYER
Understand the game and change it.
Majestic Helios connects evidence to the project; Majestic Engine owns authoring, execution, runtime systems, and delivery.
THE TECHNOLOGY INDEX
Choose the layer you need to understand.
Each route is a canonical product overview. The index keeps the stack legible without creating a second, competing page for the same product.
GAMING INDEX
TGI: The Gamer Index
Altered Brilliance’s evolving gaming-performance profile, powered by the tGiX™ algorithm and expressed across eight dimensions.
Player-facing index / Altered Brilliance
HUMAN INDEX
THI: The Human Index
Arzenal’s private, deterministic personal-trend indicator, powered locally by the versioned tHiX™ algorithm.
Local-first / Arzenal
ALGORITHM
tGiX™ Algorithm
A quantitative index for interpreting gameplay telemetry across eight cognitive dimensions and 24+ granular measures.
8 dimensions / 24+ measures
SLM
Codename-TGX1
A proprietary gaming SLM surface for translating structured behavioural context into useful, scoped intelligence.
Proprietary SLM / Telemetry context
GAMING COPILOT
GamePilot
A conversational gaming intelligence layer in Altered Brilliance, connected to player-approved context and the PC session foundation.
Persistent conversations / PC session context
GAMING HUB / CODENAMEKRATOS
Altered Brilliance Hub
CodenameKratos is the Windows gaming-hub foundation for sessions, local pairing, performance context, and player-controlled settings.
Windows foundation / Player control
GAME ENGINE
Majestic Engine
The upgraded Windows-first C++20 engine and native editor, with manifest-driven projects, stronger 2D gameplay systems, and validation-gated packaging.
C++20 / Majestic upgrade
GAME PROTECTION / BETA
Codename DRM
Engine-native digital rights management for sealing, licensing, protected assets, integrity signals, and measurable package protection inside Majestic Engine.
DRM beta / Engine integrated
AI-NATIVE IDE
Majestic Helios
The upgraded Windows-native, Code OSS-based game development IDE with persistent sessions, reviewable AI workflows, Git operations, and a Majestic Engine bridge.
Windows beta / Code OSS
PILLAR OFFERING
AI-Native Full-Spectrum Game Development Suite
The connected Kri Zek creation direction across gamer-aware intelligence, Majestic Helios, Majestic Engine, validation, and delivery.
AI-native / Full spectrum
8
COGNITIVE DIMENSIONS
Standardized index mapping strategic planning, tilt & focus
24+
GRANULAR SUB-METRICS
High-frequency behavioral telemetry data points decoded
FROM PLAYER SIGNAL TO CREATOR DECISION
A connected engine and IDE that understands the gamer.
The stack creates a permissioned route from player self-understanding to better-informed game development. Each layer has a distinct job, and player control remains the boundary.
- 01
Player evidence
A player chooses whether relevant gameplay context can be shared and tGiX structures the pattern.
- 02
Scoped connection
Codename-TGX1 carries only the intelligence defined for the approved developer use case.
- 03
Reviewable creation
Majestic Helios puts evidence beside development work, while Majestic Engine owns authoring and execution.
GET STARTED TODAY
Need to discuss the stack in context?
Start with the product surface closest to your work, or contact Kri Zek to discuss the appropriate integration path.
DEDICATED FAQ
Technology stack FAQ
The distinct roles of tGiX, TGI, TGX-1, and the products built above them.
