tGiX is the deterministic algorithm and data layer. TGI is The Gamer Index calculated by tGiX. TGX-1 is the gaming-intelligence layer that reasons over approved structured context.
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ALTERED BRILLIANCE IS LIVE.ALTERED BRILLIANCE IS LIVE ON GOOGLE PLAY.Read the product story →
Kri Zek connects gameplay intelligence to an AI-native full-spectrum game development suite, with deliberate tools, runtime contracts, and production workflows.
INTERFACE
Gameplay telemetry becomes structured context across eight standardised cognitive dimensions.
Explore layer →ENGINE
The proprietary SLM is designed to turn structured context into a scoped, readable intelligence response.
Explore layer →PLATFORM
The mobile product makes the intelligence loop visible and actionable in a player-facing experience.
Explore layer →The player-facing stack helps gamers understand play and themselves. The developer-facing stack helps studios carry consented evidence back into how games are designed, built, tested, and refined.
PLAYER LAYER
Altered Brilliance, tGiX, GamePilot, and Codename-TGX1 make player-approved context readable and useful.
CREATION LAYER
Majestic Helios connects evidence to the project; Majestic Engine owns authoring, execution, runtime systems, and delivery.
Each route is a canonical product overview. The index keeps the stack legible without creating a second, competing page for the same product.
Altered Brilliance’s evolving gaming-performance profile, powered by the tGiX™ algorithm and expressed across eight dimensions.
Arzenal’s private, deterministic personal-trend indicator, powered locally by the versioned tHiX™ algorithm.
A quantitative index for interpreting gameplay telemetry across eight cognitive dimensions and 24+ granular measures.
A proprietary gaming SLM surface for translating structured behavioural context into useful, scoped intelligence.
A conversational gaming intelligence layer in Altered Brilliance, connected to player-approved context and the PC session foundation.
CodenameKratos is the Windows gaming-hub foundation for sessions, local pairing, performance context, and player-controlled settings.
The upgraded Windows-first C++20 engine and native editor, with manifest-driven projects, stronger 2D gameplay systems, and validation-gated packaging.
Engine-native digital rights management for sealing, licensing, protected assets, integrity signals, and measurable package protection inside Majestic Engine.
The upgraded Windows-native, Code OSS-based game development IDE with persistent sessions, reviewable AI workflows, Git operations, and a Majestic Engine bridge.
The connected Kri Zek creation direction across gamer-aware intelligence, Majestic Helios, Majestic Engine, validation, and delivery.
The stack creates a permissioned route from player self-understanding to better-informed game development. Each layer has a distinct job, and player control remains the boundary.
A player chooses whether relevant gameplay context can be shared and tGiX structures the pattern.
Codename-TGX1 carries only the intelligence defined for the approved developer use case.
Majestic Helios puts evidence beside development work, while Majestic Engine owns authoring and execution.
Start with the product surface closest to your work, or contact Kri Zek to discuss the appropriate integration path.
The distinct roles of tGiX, TGI, TGX-1, and the products built above them.