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ALTERED BRILLIANCE IS LIVE.

Kri Zek
PUBLIC PRODUCT ROADMAP

Direction without fake certainty.

What exists, what still needs proof, what we are implementing, and where the products can go after their current gates pass.

FOUR EVIDENCE STATES

A roadmap is not a release promise.

Available now

Publicly shipped or part of the current product foundation.

In validation

Source exists, but runtime, packaged, or release acceptance is incomplete.

In implementation

Approved work is actively being built or hardened.

Future direction

Intended direction, subject to validation, sequencing, and change.

PUBLIC PRODUCT ROADMAP

Direction, with the uncertainty left intact.

Prove the first-party Majestic workflow, then extend the IDE through deliberate engine adapters.

Reviewed August 2026 · no fixed release dates

View portfolio roadmap
Available now

Publicly shipped or part of the current product foundation.

  1. 01

    Windows-native IDE foundation

    Code OSS workbench, local context, Git, persistent sessions, and reviewable AI changes.

  2. 02

    First-party Majestic workflow

    Direct Majestic Engine project and bridge foundations keep code, diagnostics, and engine state in one development loop.

In validation

Source exists, but runtime, packaged, or release acceptance is incomplete.

  1. 01

    Luna 4.9 packaged acceptance

    Restore green CI, then prove the native build, browser verification, account persistence, and packaged Windows workflow.

    Dependency: Blocked until the current npm installation failure is resolved.

  2. 02

    Evidence-backed Agent loop

    Prove plan, approval, tool use, repair, build, test, preview, and final reporting with real runtime evidence.

In implementation

Approved work is actively being built or hardened.

  1. 01

    Majestic Engine bridge hardening

    Add authenticated connection state, heartbeat, version and capability negotiation, acknowledgements, diagnostics, and reliable build/run control.

  2. 02

    Majestic Account completion

    Validate native sign-in, refresh, restart persistence, device registration, entitlements, and hosted usage.

Future direction

Intended direction, subject to validation, sequencing, and change.

  1. 01

    Unity connection bridge

    Bring engine-aware project context, build results, logs, play controls, and reviewable AI workflows to Unity projects.

    Dependency: Begins after the first-party Majestic bridge is runtime-proven.

  2. 02

    Unreal Engine connection bridge

    Connect C++ modules, build tooling, editor logs, automation tests, and runtime context through a versioned adapter.

    Dependency: Begins after the adapter contract is validated with Unity and Majestic Engine.

PUBLIC PRODUCT ROADMAP

Direction, with the uncertainty left intact.

Turn substantial source foundations into a build-proven engine capable of shipping the first complete game.

Reviewed August 2026 · no fixed release dates

View portfolio roadmap
Available now

Publicly shipped or part of the current product foundation.

  1. 01

    C++20 engine and editor foundation

    Windows-first runtime, native editor, manifest-driven projects, reflection metadata, command-based undo, and a supported 2D path.

  2. 02

    Helios bridge foundation

    First-party project and editor integration connects the engine to Majestic Helios without merging product boundaries.

In validation

Source exists, but runtime, packaged, or release acceptance is incomplete.

  1. 01

    Clean build and launch gate

    Compile, test, launch, and package the recent v0.4.0 source on a clean Windows machine.

    Dependency: No recent capability is promoted as runtime-proven until this gate passes.

In implementation

Approved work is actively being built or hardened.

  1. 01

    Galactic Vanguard vertical slice

    Use one shipping-quality arena and boss encounter to drive engine priorities from real game requirements.

  2. 02

    Production gaps

    Add sprite-sheet animation, animation events, frame hitboxes, runtime UI, multi-voice audio, and stronger camera behavior.

Future direction

Intended direction, subject to validation, sequencing, and change.

  1. 01

    Broader production systems

    Harden packaging, physics, asset pipelines, and versioned release operations after the first game loop is proven.

  2. 02

    Mature 3D and additional platforms

    Advance experimental 3D and evaluate macOS and Linux only after Windows production evidence is stable.

PUBLIC PRODUCT ROADMAP

Direction, with the uncertainty left intact.

Make the Engine and Helios feel like one workflow while keeping each product independently usable.

Reviewed August 2026 · no fixed release dates

View portfolio roadmap
Available now

Publicly shipped or part of the current product foundation.

  1. 01

    Two-product foundation

    Majestic Engine owns authoring and runtime; Majestic Helios owns code, AI assistance, source control, and debugging workflows.

  2. 02

    Shared Majestic Account

    One portal and identity backend covers plans, entitlements, devices, quotas, and usage across both products.

In validation

Source exists, but runtime, packaged, or release acceptance is incomplete.

  1. 01

    End-to-end first-party workflow

    Create, open, author, build, run, debug, repair, and package a Majestic project without manual path wiring.

In implementation

Approved work is actively being built or hardened.

  1. 01

    Versioned integration contract

    Complete manifest discovery, CLI contracts, diagnostics, IntelliSense, tasks, templates, DAP debugging, and explicit version negotiation.

  2. 02

    Native identity acceptance

    Prove secure desktop sessions, device registration, entitlement enforcement, and usage reporting in Engine and Helios.

Future direction

Intended direction, subject to validation, sequencing, and change.

  1. 01

    External engine adapters

    Extend the proven suite workflow to Unity and Unreal Engine through isolated, versioned bridges.

  2. 02

    Broader delivery coverage

    Expand platforms, collaboration, and deployment only after the Windows-first suite reaches repeatable acceptance.

PUBLIC PRODUCT ROADMAP

Direction, with the uncertainty left intact.

Keep promotion closed until the model produces valid, evidence-bounded outputs under frozen evaluation.

Reviewed August 2026 · no fixed release dates

View portfolio roadmap
Available now

Publicly shipped or part of the current product foundation.

  1. 01

    Level 1 research workspace

    Dataset, training, adapter, manifest, deterministic evaluation scripts, and raw-output foundations exist.

  2. 02

    Current product proxy

    GamePilot uses authenticated allow-listed cloud model routing today; TGX-1 is not represented as its current production model.

In validation

Source exists, but runtime, packaged, or release acceptance is incomplete.

  1. 01

    Promotion gate remains closed

    The latest base and adapter evaluation produced zero valid structured outputs across 30 frozen cases.

    Dependency: No candidate advances until schema and evidence adherence pass the frozen evaluation.

In implementation

Approved work is actively being built or hardened.

  1. 01

    Repair and rerun

    Fix structured-output adherence, dataset lineage, privacy, evaluation boundaries, and explicit release criteria before further promotion.

  2. 02

    Training contribution standard

    Prepare consent-first, minimized, reviewed gameplay evidence without treating raw collection as automatically trainable.

Future direction

Intended direction, subject to validation, sequencing, and change.

  1. 01

    Specialized variants

    Evaluate player, developer, enterprise, education, and esports variants only after the shared foundation qualifies.

  2. 02

    Device and suite deployment

    Explore edge execution and native GamePilot or Majestic integration after quality, privacy, and benchmark gates pass.

PUBLIC PRODUCT ROADMAP

Direction, with the uncertainty left intact.

Turn Majestic Helios agent foundations into a packaged control plane that can carry a game from intent to verified play.

Reviewed August 2026 · no fixed release dates

View portfolio roadmap
Available now

Publicly shipped or part of the current product foundation.

  1. 01

    AgentRuntime foundation

    Versioned sessions, ten specialist profiles, lifecycle control, approvals, evidence fields, checkpoints, and test coverage exist in CodenameDeacon.

  2. 02

    Majestic bridge foundation

    First-party engine project, state, command, diagnostic, build, and validation contracts provide the integration path.

In validation

Source exists, but runtime, packaged, or release acceptance is incomplete.

  1. 01

    Native GameARC control experience

    Move the complete branded workflow beyond the deprecated browser harness and prove it inside packaged Majestic Helios.

  2. 02

    Model-tool-engine loop

    Prove planning, approvals, tools, patches, builds, tests, previews, engine acknowledgements, repair, and final evidence with a real provider.

In implementation

Approved work is actively being built or hardened.

  1. 01

    Agent control panel

    Complete working-session orchestration, timelines, follow-up messaging, artifacts, parallel background work, and operator controls in the native product.

  2. 02

    Idea-to-playable workflow

    Connect game ideation, implementation, verification, engine execution, and playable-build reporting through one persistent session.

Future direction

Intended direction, subject to validation, sequencing, and change.

  1. 01

    Standalone agent platform

    Offer GameARC as a focused agent command center while preserving its deeper Majestic Helios and Engine integration.

  2. 02

    Beta alongside Majestic Helios

    Open controlled Windows beta access after packaged acceptance, bridge reliability, and evidence gates pass.

PUBLIC PRODUCT ROADMAP

Direction, with the uncertainty left intact.

Build a player-controlled identity portal from verified gaming history, preferences, milestones, and TGI context.

Reviewed August 2026 · no fixed release dates

View portfolio roadmap
Available now

Publicly shipped or part of the current product foundation.

  1. 01

    TGI and tGiX foundation

    The Gamer Index and its deterministic telemetry framework already have product surfaces inside Altered Brilliance.

In validation

Source exists, but runtime, packaged, or release acceptance is incomplete.

  1. 01

    Identity model and boundaries

    Validate source connections, consent, visibility, history, missing-data behavior, and the distinction between private evidence and public identity.

In implementation

Approved work is actively being built or hardened.

  1. 01

    Six-part identity portal

    Unify games played, genre preference, playtime, achievements, gaming tenure, and readable fun facts.

  2. 02

    Player controls

    Make connected sources, visibility, corrections, and profile state understandable and reversible.

Future direction

Intended direction, subject to validation, sequencing, and change.

  1. 01

    Validated global rollout

    Open the portal to gamers worldwide after source quality, controls, privacy, and presentation pass review.

  2. 02

    Broader identity signals

    Add new signals only when they clarify the gamer’s story rather than inflate the profile.