CORE DRM
Startup verification, protection profiles, protected asset handling, integrity signals, and audit events.
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Codename DRM is Kri Zek’s dedicated digital rights management technology for games: a selective, benchmark-led protection layer integrated into Majestic Engine’s development and packaging workflow.
Inside Majestic Engine, developers can move from project validation into sealing and protected packaging without leaving the proprietary engine workflow. The game remains the product; DRM stays a deliberate delivery layer.
Build and validate the game inside Majestic Engine using explicit project, scene, asset, and package contracts.
Seal selected content, emit signed metadata, attach entitlement requirements, and keep protection out of unnecessary gameplay-critical paths.
Check startup trust, protected asset access, license state, integrity signals, and auditable protection events.
Compare startup cost, simulation time, frame stability, and tail behavior before accepting a protection profile.
Startup verification, protection profiles, protected asset handling, integrity signals, and audit events.
A command-line packaging surface for encrypted content, signed manifests, and protected artifact preparation.
Entitlement and activation foundations for controlled access and lease-style flows.
Deterministic simulation, headless benchmarks, and 2D/3D test surfaces for measuring protection cost.
The design centers on selected protected assets and explicit package metadata rather than an opaque blanket around every frame. The result is easier to inspect, benchmark, and improve during beta testing.
| Specification Parameter | Value / Standard | Technical Details |
|---|---|---|
| Maturity | Beta testing | Architecture and research workspace under active validation; not a general-availability security guarantee. |
| Engine integration | Majestic Engine | Designed for direct use during the proprietary engine’s build, validation, sealing, and packaging workflow. |
| Protected content | AES-GCM foundation | Authenticated protected-asset flow represented in the current core DRM crate. |
| Package trust | Signed metadata foundation | Signature verification and manifest-oriented packaging surfaces are part of the current architecture. |
| Entitlement | License service foundation | Activation and lease-style flows remain part of the beta implementation and operational roadmap. |
| Evidence | Benchmarks + demos | Deterministic simulation and interactive testbeds support measurement; independent real-game validation remains required. |
Codename DRM does not claim universal anti-tamper superiority or an uncrackable game. Production claims require a defined threat model, real-game validation, operational hardening, key-management review, and independent security assessment.
The beta goal is sharper: make game protection selectable, engine-native, inspectable, and accountable to player-facing performance.
Request beta access for Codename DRM or explore the Majestic Engine build and packaging path where the technology is integrated.
Engine integration, beta access, performance evidence, and security boundaries.