Build the game,not the busywork.
Formerly KriForge, Majestic Helios is a Windows-native, Code OSS-based game development IDE for local context, reviewable AI workflows, durable sessions, and a tighter connection to Majestic Engine.
A new identity for a more complete development loop.
Majestic Helios is the upgraded public identity for the workbench previously known as KriForge. Its supported product shell is native Code OSS and Monaco; the browser and Electron workbench remains development tooling rather than the final user-facing editor.
The project stays visible while the tools get smarter.
Majestic Helios combines the native editor shell with explicit context, safety, source control, and engine integration boundaries.
Index with boundaries
Index the opened workspace under explicit ignore rules, preserve a local search fallback, and keep remote context and AI telemetry off by default.
Plan, review, then apply
Use chat, composer plans, artifacts, risk classification, approval-gated tools, checkpoints, and visible diffs before a mutable action lands.
Connect code to the game loop
Use a versioned, file-backed bridge for editor state, play controls, validation, selection, scene opening, node creation, and path-safe source handoff.
The everyday editor loop is becoming durable.
PERSISTENT SESSIONS
Restore open tabs, active state, unsaved content, and dirty markers for the selected workspace, with guards before destructive closes or reverts.
FIND & REPLACE
Navigate matches, replace the current result, replace all results, and use familiar keyboard shortcuts inside the workbench editor.
FILES & WINDOWS
Create files and folders, rename or delete workspace entries, open multiple files, and launch another desktop window from the shell.
GIT WORKFLOW
Inspect status, stage all, unstage all, and commit with a required message through standard Git commands.
Open deliberately
The IDE begins with a local workspace and its explicit rules, not an opaque cloud-only project representation.
Approve mutations
File writes, creation, movement, deletion, terminal actions, and trusted tool paths remain subject to explicit control boundaries.
Ship with evidence
Plans, diffs, task results, diagnostics, and validation artifacts keep the work legible instead of collapsing it into a black-box done state.
Advanced foundation. Controlled availability.
Majestic Helios currently targets Windows and remains a developer preview. The latest Helios commit has local validation evidence, but no GitHub status checks because automatic push CI was previously disabled.
The installer is not presented as signed or publicly released. Unity and Unreal integrations remain future adapters; Godot is deferred. Majestic Engine is the active first-party integration.
Make the development loop more deliberate.
Request controlled preview access, or explore the native engine Majestic Helios is designed to understand.
