The landscape of interactive narrative is undergoing a profound evolution, moving beyond simple player choice to explore deeper forms of engagement and learning. At its core lies the concept of player agency, a crucial element that researchers are examining not just for its impact on gameplay, but as a powerful tool for constructivist learning.
Agency as a Constructivist Tool
The traditional question driving interactive narrative research often centers on how to maintain a coherent story while accommodating high degrees of player agency. This perspective, rooted in an Aristotelian view, tends to see player input as something to be managed and, at times, restricted to preserve the author's intended narrative arc. However, this approach can be inherently antagonistic to true player freedom and meaningful interaction.
A significant shift in perspective emerges when viewing interactive narrative through the lens of constructivist learning theory. This educational philosophy emphasizes active, critical learning where individuals build their own understanding, rather than passively receiving information. In this context, learner agency—the ability of the learner to direct their own educational journey—becomes paramount. The challenge then transforms: how can computer-based interactive narratives be designed to foster this active, self-directed learning experience?
Beyond Aristotelian Constraints
The paper proposes moving beyond the traditional, restrictive Aristotelian model by drawing inspiration from theatrical traditions. Brecht's Epic Theatre and Boal's Theatre of the Oppressed offer alternative frameworks that re-imagine the relationship between the audience, the performance, and agency.
While traditional interactive narratives often treat the player as an audience member or a restricted actor, these alternative models suggest a more collaborative dynamic. Boal's *Theatre of the Oppressed*, in particular, with its focus on empowering participants to change the narrative, offers a compelling parallel for interactive storytelling. If applied to interactive narrative, a Boalian approach can dissolve the perceived conflict between narrative integrity and player agency.
Redefining the Player's Role
Instead of a player solely as an observer (audience), an entity performing prescribed actions (actor), or a limited contributor, the concept of player agency suggests a more multifaceted role. In advanced interactive narratives, players can indeed be an audience, witnessing unfolding events. They are undeniably actors, embodying characters and making choices that drive the plot. Crucially, they can also become authors, collaborating with the system and potentially other players to co-create the narrative experience.
Towards a New Paradigm
This shift allows for a redefinition of the central questions in interactive narrative design. Rather than asking 'how to limit agency for narrative coherence,' the more productive question becomes 'how can we design interactive narratives that maximize meaningful player agency to facilitate deep learning and engagement?' This approach opens up new avenues for educational applications, corporate training, and the overall artistic potential of interactive storytelling.
The structuralist model of narratology, which distinguishes between 'story' (chronological events) and 'narrative' (the way those events are told), provides a foundational understanding. Interactive narratives build upon this by allowing the reader, or player, to directly affect, choose, or change the plot. This interaction can be moment-to-moment, as in emergent narratives, or consist of significant, long-term decisions in branching stories.
The very definition of 'plot' in interactive contexts acknowledges both the causal chain of events and the authorial design. When a player influences the narrative, they are not just reacting to a sequence of events but are actively participating in the causality that shapes the story, making them an integral part of the narrative's creation. The future of interactive narrative lies in embracing this potent blend of storytelling and player empowerment.
Source Insight: This report was curated based on original coverage from eprints.bbk.ac.uk.